sun...........................71.57152% rain..........................42.32149% offense.......................38.72378% hyperoffense..................38.69354% multiweather..................37.26913% balance.......................16.29296% weatherless...................15.39246% sunoffense....................13.09314% sand..........................10.00445% rainoffense................... 5.72942% semistall..................... 3.15039% stall......................... 3.13933% trickroom..................... 3.11684% tricksun...................... 2.38314% sandstall..................... 1.74563% choice........................ 0.78012% voltturn...................... 0.70762% sunstall...................... 0.62126% trickrain..................... 0.53021% dragmag....................... 0.51606% hail.......................... 0.50801% sandoffense................... 0.38576% tailwind...................... 0.16111% monotype...................... 0.05566% tricksand..................... 0.04804% hailoffense................... 0.02863% rainstall..................... 0.02171% monoflying.................... 0.01940% monodragon.................... 0.01350% monoghost..................... 0.00928% monofire...................... 0.00613% monopsychic................... 0.00578% monofighting.................. 0.00505% gravity....................... 0.00245% trickhail..................... 0.00233% monowater..................... 0.00143% allweather.................... 0.00063% monobug....................... 0.00048% monofairy..................... 0.00048% monograss..................... 0.00041% monoground.................... 0.00011% monosteel..................... 0.00001% monoelectric.................. 0.00001% mononormal.................... 0.00000% monorock...................... 0.00000% monodark...................... 0.00000% monoice....................... 0.00000% Stalliness (mean: -0.590) -2.0|#### |########## -1.5|################ |############################## -1.0|####################### |#################### -0.5|################## |############# 0.0|########## |######## +0.5|######### |##### +1.0|#### |## +1.5|## |# +2.0|## |## +2.5| more negative = more offensive, more positive = more stall one # = 0.56%