sun...........................77.70480% offense.......................36.04272% hyperoffense..................35.36543% rain..........................32.60512% multiweather..................31.14312% balance.......................19.05769% sunoffense....................15.97080% sand..........................12.18807% weatherless...................10.73260% trickroom..................... 8.52959% tricksun...................... 8.01686% stall......................... 5.84595% sandstall..................... 4.68962% semistall..................... 3.68821% rainoffense................... 3.32201% voltturn...................... 0.64753% sunstall...................... 0.55541% sandoffense................... 0.42925% trickrain..................... 0.34533% choice........................ 0.33266% hail.......................... 0.32126% dragmag....................... 0.17908% monotype...................... 0.03329% monoflying.................... 0.02431% hailoffense................... 0.01674% rainstall..................... 0.01466% tricksand..................... 0.01437% monodragon.................... 0.00311% monofire...................... 0.00266% tailwind...................... 0.00250% monofighting.................. 0.00211% monopsychic................... 0.00167% monoghost..................... 0.00136% gravity....................... 0.00029% monowater..................... 0.00019% trickhail..................... 0.00015% monobug....................... 0.00014% allweather.................... 0.00008% monograss..................... 0.00001% monoground.................... 0.00001% monofairy..................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% monodark...................... 0.00000% monoice....................... 0.00000% Stalliness (mean: -0.481) -2.0|### |########## -1.5|############ |######################### -1.0|############################## |########### -0.5|########### |######## 0.0|######## |######## +0.5|########### |##### +1.0|##### |## +1.5|## |# +2.0|####### |# +2.5| more negative = more offensive, more positive = more stall one # = 0.62%