weatherless...................89.21666% offense.......................59.93826% hyperoffense..................19.89210% balance.......................19.67694% voltturn......................10.76463% hail.......................... 6.01534% rain.......................... 2.80965% monotype...................... 2.72234% sand.......................... 2.08931% multiweather.................. 0.69540% rainoffense................... 0.68292% sun........................... 0.56443% hailoffense................... 0.51453% trickroom..................... 0.50518% semistall..................... 0.39603% monoelectric.................. 0.35549% sunoffense.................... 0.30872% monopoison.................... 0.28065% monobug....................... 0.26194% choice........................ 0.25882% monoice....................... 0.24011% monowater..................... 0.22764% sandoffense................... 0.21205% monoground.................... 0.20269% mononormal.................... 0.19334% monograss..................... 0.17463% dragmag....................... 0.13409% monoflying.................... 0.12785% monodragon.................... 0.11850% monofairy..................... 0.11538% monodark...................... 0.10914% tailwind...................... 0.10602% stall......................... 0.09667% monofighting.................. 0.08731% monosteel..................... 0.06860% sandstall..................... 0.06549% monofire...................... 0.05925% monorock...................... 0.05925% monopsychic................... 0.04989% monoghost..................... 0.04678% trapper....................... 0.01871% tricksand..................... 0.00312% Stalliness (mean: -0.484) -2.0|## |#### -1.5|####### |############ -1.0|################ |##################### -0.5|############################## |######################## 0.0|########################### |############# +0.5|####### |## +1.0|# | more negative = more offensive, more positive = more stall one # = 0.60%