weatherless...................89.56882% offense.......................61.69642% balance.......................22.82879% hyperoffense..................15.19701% voltturn......................12.52877% hail.......................... 6.96699% monotype...................... 2.40378% rain.......................... 2.33576% sand.......................... 1.71116% multiweather.................. 0.95109% hailoffense................... 0.56352% trickroom..................... 0.52029% monoelectric.................. 0.45603% rainoffense................... 0.42391% sun........................... 0.36835% monopoison.................... 0.30930% monobug....................... 0.30309% sunoffense.................... 0.26377% semistall..................... 0.25954% monoice....................... 0.24630% monoground.................... 0.22275% choice........................ 0.21002% sandoffense................... 0.16070% monoflying.................... 0.12004% monowater..................... 0.11184% dragmag....................... 0.09942% monograss..................... 0.09609% monodragon.................... 0.08836% monofairy..................... 0.08694% mononormal.................... 0.08298% monofighting.................. 0.07366% monodark...................... 0.07014% tailwind...................... 0.05535% monosteel..................... 0.03844% monoghost..................... 0.03529% monopsychic................... 0.03421% monorock...................... 0.03203% monofire...................... 0.03092% stall......................... 0.01824% trapper....................... 0.01175% sandstall..................... 0.00506% tricksand..................... 0.00001% Stalliness (mean: -0.403) -2.0|# |## -1.5|##### |######### -1.0|############# |################### -0.5|############################# |######################### 0.0|############################## |############## +0.5|####### |### +1.0| | more negative = more offensive, more positive = more stall one # = 0.64%