weatherless...................90.88493% offense.......................63.04790% balance.......................25.79766% voltturn......................13.31294% hyperoffense..................11.01425% hail.......................... 6.84421% rain.......................... 3.22556% multiweather.................. 2.21925% sand.......................... 1.04191% trickroom..................... 0.54695% monotype...................... 0.49084% hailoffense................... 0.44721% sun........................... 0.22264% sunoffense.................... 0.20830% rainoffense................... 0.19691% monobug....................... 0.16729% semistall..................... 0.14001% choice........................ 0.12292% monoground.................... 0.10758% dragmag....................... 0.10697% monopoison.................... 0.06234% sandoffense................... 0.05958% monoflying.................... 0.04746% monoice....................... 0.03016% monograss..................... 0.02640% monoelectric.................. 0.02326% mononormal.................... 0.01957% monodark...................... 0.01249% tailwind...................... 0.00736% monodragon.................... 0.00437% monofairy..................... 0.00430% monofighting.................. 0.00185% monowater..................... 0.00148% monosteel..................... 0.00021% stall......................... 0.00019% trapper....................... 0.00016% monofire...................... 0.00015% monopsychic................... 0.00007% monorock...................... 0.00007% monoghost..................... 0.00005% sandstall..................... 0.00002% tricksand..................... 0.00000% Stalliness (mean: -0.346) -2.0| |# -1.5|#### |##### -1.0|######### |################ -0.5|########################### |##################### 0.0|############################## |############## +0.5|#### |### +1.0| | more negative = more offensive, more positive = more stall one # = 0.74%