weatherless...................89.39679% offense.......................63.64694% balance.......................25.46539% voltturn......................14.06253% hyperoffense..................10.86919% hail.......................... 9.47472% rain.......................... 8.17505% multiweather.................. 7.44056% hailoffense................... 0.41679% sand.......................... 0.28872% rainoffense................... 0.20024% sun........................... 0.10528% sunoffense.................... 0.10271% dragmag....................... 0.08538% monotype...................... 0.05434% choice........................ 0.05229% trickroom..................... 0.02377% monoflying.................... 0.02035% semistall..................... 0.01848% sandoffense................... 0.01320% monograss..................... 0.01286% monopoison.................... 0.00999% monoground.................... 0.00991% mononormal.................... 0.00906% tailwind...................... 0.00118% monobug....................... 0.00075% monoice....................... 0.00044% monoelectric.................. 0.00002% monodark...................... 0.00001% trapper....................... 0.00001% stall......................... 0.00001% monowater..................... 0.00000% monodragon.................... 0.00000% monofairy..................... 0.00000% monofighting.................. 0.00000% monofire...................... 0.00000% monorock...................... 0.00000% monosteel..................... 0.00000% monoghost..................... 0.00000% sandstall..................... 0.00000% monopsychic................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.363) -2.0| |# -1.5|#### |#### -1.0|########### |######################## -0.5|#################### |################# 0.0|############################## |################ +0.5|## |### +1.0| | more negative = more offensive, more positive = more stall one # = 0.76%