weatherless...................87.81814% offense.......................55.27950% balance.......................29.81856% voltturn......................10.08170% hyperoffense.................. 9.02728% sun........................... 6.09789% semistall..................... 4.52138% rain.......................... 3.12229% sand.......................... 2.35897% monotype...................... 1.99346% stall......................... 1.35327% hail.......................... 0.85026% trickroom..................... 0.69154% sunoffense.................... 0.45037% monodragon.................... 0.42000% monoflying.................... 0.24209% multiweather.................. 0.23731% choice........................ 0.19837% monowater..................... 0.18726% monofairy..................... 0.15670% monoghost..................... 0.15599% monopsychic................... 0.14502% monofighting.................. 0.12859% hailoffense................... 0.11378% sandstall..................... 0.09953% tricksun...................... 0.09385% monoelectric.................. 0.08953% dragmag....................... 0.08885% monodark...................... 0.08802% monograss..................... 0.08465% monoice....................... 0.08101% monobug....................... 0.08046% sandoffense................... 0.07979% rainoffense................... 0.07943% monoground.................... 0.07122% monofire...................... 0.06951% monosteel..................... 0.06820% monorock...................... 0.05572% monopoison.................... 0.04865% tailwind...................... 0.01158% sunstall...................... 0.01023% mononormal.................... 0.00706% allweather.................... 0.00271% Stalliness (mean: -0.183) -2.0| |# -1.5|### |######## -1.0|############### |############################## -0.5|########################## |############################# 0.0|######################## |###################### +0.5|############## |######## +1.0|###### |### +1.5|## |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.52%