weatherless...................87.60119% offense.......................49.98435% balance.......................37.27132% voltturn......................13.84948% semistall..................... 6.92025% sun........................... 6.39696% rain.......................... 4.09737% hyperoffense.................. 3.90429% stall......................... 1.91978% sand.......................... 1.16838% trickroom..................... 0.86546% hail.......................... 0.74348% monotype...................... 0.64540% dragmag....................... 0.16463% sandstall..................... 0.14171% monodragon.................... 0.10776% tricksun...................... 0.10761% monoflying.................... 0.09020% monoelectric.................. 0.08359% hailoffense................... 0.07943% monofairy..................... 0.07607% monofighting.................. 0.07091% monopsychic................... 0.05734% sunoffense.................... 0.04561% monowater..................... 0.03585% rainoffense................... 0.03261% monodark...................... 0.02568% monoghost..................... 0.02467% monograss..................... 0.02392% monorock...................... 0.01638% monopoison.................... 0.01320% monoice....................... 0.01255% sandoffense................... 0.01141% monobug....................... 0.00908% multiweather.................. 0.00738% monoground.................... 0.00604% choice........................ 0.00565% monofire...................... 0.00530% monosteel..................... 0.00167% sunstall...................... 0.00148% tailwind...................... 0.00025% mononormal.................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.002) -2.0| | -1.5|# |#### -1.0|############# |########################## -0.5|######################## |############################# 0.0|############################## |############################## +0.5|#################### |########### +1.0|########## |##### +1.5|#### |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.47%