weatherless...................73.45914% offense.......................44.28900% balance.......................33.78212% hyperoffense..................12.64030% sun...........................11.38602% voltturn...................... 8.15857% sand.......................... 7.71783% semistall..................... 5.89531% rain.......................... 5.35894% monotype...................... 4.72914% stall......................... 3.39328% hail.......................... 3.09181% trickroom..................... 1.41333% sunoffense.................... 1.01342% multiweather.................. 0.91997% monobug....................... 0.65062% choice........................ 0.46818% sandoffense................... 0.44147% monowater..................... 0.39846% mononormal.................... 0.35408% hailoffense................... 0.34189% monofire...................... 0.31559% monopoison.................... 0.30841% monodark...................... 0.30324% rainoffense................... 0.28501% monosteel..................... 0.27984% sandstall..................... 0.27468% monofighting.................. 0.26741% monopsychic................... 0.25668% monoghost..................... 0.24329% monorock...................... 0.22432% monofairy..................... 0.21149% monoflying.................... 0.19641% monograss..................... 0.19624% monoelectric.................. 0.18729% gravity....................... 0.17994% monoground.................... 0.15969% monodragon.................... 0.15775% monoice....................... 0.14670% dragmag....................... 0.13839% sunstall...................... 0.12887% tailwind...................... 0.10167% tricksun...................... 0.08521% trickhail..................... 0.05455% rainstall..................... 0.04664% tricksand..................... 0.03066% trickrain..................... 0.01557% allweather.................... 0.01485% hailstall..................... 0.01283% trapper....................... 0.00355% fear.......................... 0.00008% swagplay...................... 0.00008% Stalliness (mean: -0.083) -2.0|# |## -1.5|####### |############ -1.0|################### |######################## -0.5|############################# |############################## 0.0|############################## |########################### +0.5|##################### |############## +1.0|########### |###### +1.5|#### |### +2.0|## |# +2.5|# | +3.0|# |# +3.5| more negative = more offensive, more positive = more stall one # = 0.41%