weatherless...................71.93722% offense.......................40.87162% balance.......................37.14857% sun...........................12.89717% hyperoffense..................10.74825% voltturn......................10.32688% sand.......................... 8.51262% semistall..................... 6.99813% rain.......................... 4.95867% stall......................... 4.23342% hail.......................... 2.58372% monotype...................... 2.39683% trickroom..................... 1.53537% sunoffense.................... 0.97126% multiweather.................. 0.83035% choice........................ 0.47493% hailoffense................... 0.37155% sandstall..................... 0.35831% sandoffense................... 0.28317% gravity....................... 0.24124% monopoison.................... 0.23048% monobug....................... 0.22714% monofire...................... 0.20827% monofighting.................. 0.20182% rainoffense................... 0.19804% dragmag....................... 0.17983% monosteel..................... 0.17766% monopsychic................... 0.16310% monowater..................... 0.15763% mononormal.................... 0.15433% sunstall...................... 0.14310% monodark...................... 0.13356% monoghost..................... 0.12895% monofairy..................... 0.12083% tricksun...................... 0.09784% monodragon.................... 0.08665% monoflying.................... 0.08327% monoelectric.................. 0.08104% trickhail..................... 0.07863% monorock...................... 0.07472% monograss..................... 0.06871% monoground.................... 0.06709% tailwind...................... 0.05724% monoice....................... 0.05198% rainstall..................... 0.05107% tricksand..................... 0.01928% hailstall..................... 0.01051% trickrain..................... 0.00860% allweather.................... 0.00589% trapper....................... 0.00079% fear.......................... 0.00006% swagplay...................... 0.00002% Stalliness (mean: 0.014) -2.0|# |## -1.5|###### |########## -1.0|################# |#################### -0.5|######################### |############################ 0.0|############################## |############################# +0.5|####################### |############### +1.0|############# |####### +1.5|#### |### +2.0|## |# +2.5|# |# +3.0|# |# +3.5| more negative = more offensive, more positive = more stall one # = 0.41%