weatherless...................73.25869% offense.......................38.17949% balance.......................37.35513% sun...........................12.82621% voltturn......................11.30212% hyperoffense..................10.46062% sand.......................... 8.61591% semistall..................... 8.00873% stall......................... 5.99603% rain.......................... 3.95898% hail.......................... 2.01959% trickroom..................... 1.38629% monotype...................... 0.98704% multiweather.................. 0.66001% sunoffense.................... 0.60484% choice........................ 0.59156% sandstall..................... 0.51421% hailoffense................... 0.47229% monofighting.................. 0.22887% dragmag....................... 0.18333% gravity....................... 0.16509% monosteel..................... 0.15306% sandoffense................... 0.12051% monodark...................... 0.10322% rainoffense................... 0.09465% sunstall...................... 0.09138% trickhail..................... 0.05961% monopsychic................... 0.05884% monofire...................... 0.05749% monopoison.................... 0.05463% monowater..................... 0.04510% tricksun...................... 0.04138% monobug....................... 0.03822% monoelectric.................. 0.03668% monoflying.................... 0.03202% monofairy..................... 0.02932% hailstall..................... 0.02499% monograss..................... 0.02467% monodragon.................... 0.02460% monorock...................... 0.02371% mononormal.................... 0.02352% monoice....................... 0.02163% monoground.................... 0.01691% monoghost..................... 0.01593% tailwind...................... 0.00967% tricksand..................... 0.00861% rainstall..................... 0.00636% trickrain..................... 0.00472% allweather.................... 0.00073% trapper....................... 0.00004% fear.......................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.089) -2.0|# |# -1.5|##### |########### -1.0|################# |################## -0.5|####################### |########################### 0.0|############################# |############################## +0.5|###################### |############### +1.0|############## |######### +1.5|##### |#### +2.0|### |# +2.5|# |# +3.0|# |# +3.5|# more negative = more offensive, more positive = more stall one # = 0.42%