weatherless...................74.38250% balance.......................41.31081% offense.......................32.44729% sun...........................13.79396% voltturn......................10.87586% semistall..................... 9.52895% stall......................... 9.17178% hyperoffense.................. 7.54118% sand.......................... 7.24270% rain.......................... 4.52271% hail.......................... 1.25649% multiweather.................. 1.19066% trickroom..................... 0.84718% sandstall..................... 0.64594% hailoffense................... 0.48470% monotype...................... 0.47573% sunoffense.................... 0.38463% dragmag....................... 0.19711% choice........................ 0.18816% monosteel..................... 0.15973% sunstall...................... 0.10566% gravity....................... 0.09566% monodark...................... 0.08734% rainoffense................... 0.07926% sandoffense................... 0.07368% monoflying.................... 0.03367% monofire...................... 0.03073% monopsychic................... 0.02925% trickhail..................... 0.02468% monopoison.................... 0.01928% tricksand..................... 0.01840% monoelectric.................. 0.01618% monoice....................... 0.01519% tricksun...................... 0.01402% monofighting.................. 0.01295% monodragon.................... 0.01196% monograss..................... 0.01110% monowater..................... 0.01019% mononormal.................... 0.00801% monorock...................... 0.00776% monoghost..................... 0.00683% monoground.................... 0.00608% monofairy..................... 0.00516% monobug....................... 0.00474% rainstall..................... 0.00143% hailstall..................... 0.00127% tailwind...................... 0.00069% allweather.................... 0.00033% trickrain..................... 0.00025% trapper....................... 0.00000% fear.......................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.267) -2.0| | -1.5|### |####### -1.0|########## |########### -0.5|############### |#################### 0.0|###################### |############################## +0.5|#################### |############ +1.0|######### |########## +1.5|###### |#### +2.0|#### |# +2.5|## |## +3.0|### |# +3.5| more negative = more offensive, more positive = more stall one # = 0.52%