weatherless...................56.57909% offense.......................51.75394% balance.......................43.76460% sun...........................19.10349% rain..........................13.18105% tailwind...................... 9.58387% sand.......................... 6.80063% trickroom..................... 6.22527% hail.......................... 4.39347% hyperoffense.................. 3.67855% sunoffense.................... 2.32353% tricksun...................... 1.18059% monotype...................... 0.76510% tricksand..................... 0.67990% stall......................... 0.42486% voltturn...................... 0.41476% semistall..................... 0.37804% trickhail..................... 0.20401% monoflying.................... 0.13128% monopsychic................... 0.13073% choice........................ 0.10340% trickrain..................... 0.07874% rainoffense................... 0.07282% monofairy..................... 0.06865% monoice....................... 0.06469% multiweather.................. 0.05539% monoelectric.................. 0.05210% monofighting.................. 0.04448% monoghost..................... 0.03418% monograss..................... 0.03255% monorock...................... 0.03026% monowater..................... 0.02911% monodragon.................... 0.02795% mononormal.................... 0.02676% monofire...................... 0.02516% dragmag....................... 0.02244% monoground.................... 0.02018% monobug....................... 0.01908% monosteel..................... 0.01627% monodark...................... 0.01187% sandstall..................... 0.00755% batonpass..................... 0.00581% sandoffense................... 0.00243% rainstall..................... 0.00080% sunstall...................... 0.00080% allweather.................... 0.00070% monopoison.................... 0.00067% hailoffense................... 0.00066% fear.......................... 0.00020% trickfear..................... 0.00020% sandfear...................... 0.00017% hailstall..................... 0.00000% trapper....................... 0.00000% gravity....................... 0.00000% Stalliness (mean: -0.105) -1.5| |#### -1.0|## |########## -0.5|################ |######################### 0.0|############################## |####################### +0.5|####### |##### +1.0|# | +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.81%