weatherless...................78.55697% balance.......................27.38689% hyperoffense..................22.91495% offense.......................22.40612% sand..........................19.04717% stall.........................15.38952% semistall.....................11.90252% voltturn...................... 5.22618% rain.......................... 1.86820% sandstall..................... 1.73393% trickroom..................... 1.43525% monotype...................... 1.24524% monopsychic................... 1.19825% hail.......................... 0.50437% sandoffense................... 0.28196% trickhail..................... 0.17378% dragmag....................... 0.03186% rainoffense................... 0.02856% sun........................... 0.02784% monoice....................... 0.01671% tailwind...................... 0.01570% monobug....................... 0.01547% sunoffense.................... 0.00962% monoflying.................... 0.00866% hailoffense................... 0.00630% multiweather.................. 0.00456% monowater..................... 0.00362% choice........................ 0.00215% monofire...................... 0.00182% monopoison.................... 0.00111% monodragon.................... 0.00042% monofighting.................. 0.00009% monorock...................... 0.00009% monoghost..................... 0.00008% monofairy..................... 0.00004% monoelectric.................. 0.00002% monosteel..................... 0.00001% monodark...................... 0.00000% monograss..................... 0.00000% tricksand..................... 0.00000% mononormal.................... 0.00000% trickrain..................... 0.00000% tricksun...................... 0.00000% hailstall..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% Stalliness (mean: 0.339) -2.0| |###### -1.5|##### |############################## -1.0|##### |######## -0.5|########### |############# 0.0|################# |########################### +0.5|########## |####### +1.0|################### |#### +1.5|### |# +2.0|# | +2.5| |## +3.0|# |######## +3.5|###### more negative = more offensive, more positive = more stall one # = 0.52%