weatherless...................86.80027% offense.......................52.61122% balance.......................27.22851% hyperoffense..................16.45886% voltturn...................... 8.81777% hail.......................... 8.46199% rain.......................... 2.95394% semistall..................... 2.87071% hailoffense................... 2.05471% sun........................... 1.57326% trickroom..................... 1.54388% stall......................... 0.83069% monotype...................... 0.76052% rainoffense................... 0.46512% choice........................ 0.46349% tailwind...................... 0.30845% sand.......................... 0.24807% monopsychic................... 0.20727% sunoffense.................... 0.20400% monopoison.................... 0.13709% monoghost..................... 0.12403% mononormal.................... 0.05386% monobug....................... 0.04733% multiweather.................. 0.03754% monoice....................... 0.03590% monoflying.................... 0.03590% gravity....................... 0.03590% monograss..................... 0.02938% monofairy..................... 0.02611% monowater..................... 0.02448% monodragon.................... 0.02448% sandoffense................... 0.02122% monorock...................... 0.01958% monofighting.................. 0.01795% monoelectric.................. 0.01142% dragmag....................... 0.01142% monosteel..................... 0.00490% monofire...................... 0.00490% trapper....................... 0.00490% trickhail..................... 0.00326% tricksun...................... 0.00163% monoground.................... 0.00163% hailstall..................... 0.00163% Stalliness (mean: -0.326) -2.0|### |### -1.5|####### |############ -1.0|################## |####################### -0.5|############################## |############################# 0.0|########################### |#################### +0.5|############# |###### +1.0|#### |## +1.5|# |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.50%