weatherless...................82.95175% offense.......................48.09135% balance.......................29.68362% hyperoffense..................13.51870% voltturn...................... 7.41989% sun........................... 6.88813% semistall..................... 5.46265% rain.......................... 4.24332% stall......................... 3.24368% sand.......................... 3.23216% hail.......................... 3.06334% monotype...................... 1.38287% trickroom..................... 1.08750% sunoffense.................... 0.68589% choice........................ 0.51572% hailoffense................... 0.50534% rainoffense................... 0.40024% multiweather.................. 0.36071% sandstall..................... 0.20843% monowater..................... 0.18561% sandoffense................... 0.17422% tricksun...................... 0.14472% monobug....................... 0.11490% monodragon.................... 0.11086% monoghost..................... 0.09503% tailwind...................... 0.09327% monofighting.................. 0.09045% monoice....................... 0.08271% monograss..................... 0.08012% monofire...................... 0.08012% monodark...................... 0.07739% monofairy..................... 0.07374% mononormal.................... 0.07300% monoflying.................... 0.07269% monopsychic................... 0.07141% monopoison.................... 0.07137% monosteel..................... 0.06345% monoelectric.................. 0.05470% monorock...................... 0.04375% trickrain..................... 0.04349% dragmag....................... 0.03865% gravity....................... 0.03641% monoground.................... 0.03513% hailstall..................... 0.02397% sunstall...................... 0.01812% rainstall..................... 0.00998% trickhail..................... 0.00554% tricksand..................... 0.00396% trapper....................... 0.00211% allweather.................... 0.00171% fear.......................... 0.00044% swagplay...................... 0.00004% Stalliness (mean: -0.147) |### -1.5|###### |############# -1.0|##################### |############################## -0.5|############################# |############################ 0.0|########################## |###################### +0.5|################ |############# +1.0|########### |##### +1.5|## |# +2.0|# |# +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.43%