weatherless...................84.45884% offense.......................46.57865% balance.......................30.04772% hyperoffense..................13.54881% voltturn...................... 8.20747% sun........................... 6.71001% semistall..................... 6.19227% stall......................... 3.63256% rain.......................... 3.52444% sand.......................... 2.90651% hail.......................... 2.65815% trickroom..................... 1.11837% monotype...................... 0.65239% sunoffense.................... 0.60266% hailoffense................... 0.54209% choice........................ 0.48670% rainoffense................... 0.28744% sandstall..................... 0.27132% multiweather.................. 0.25047% tricksun...................... 0.15492% sandoffense................... 0.13328% monowater..................... 0.11408% monoghost..................... 0.06734% monodragon.................... 0.06383% tailwind...................... 0.05517% trickrain..................... 0.05389% monobug....................... 0.05133% gravity....................... 0.04537% monopsychic................... 0.04473% monofighting.................. 0.04072% dragmag....................... 0.03802% monosteel..................... 0.03587% monodark...................... 0.03046% monofire...................... 0.03033% monofairy..................... 0.02888% monoice....................... 0.02822% mononormal.................... 0.02739% monopoison.................... 0.02174% monoflying.................... 0.02108% monograss..................... 0.01830% monoelectric.................. 0.01727% monorock...................... 0.01585% hailstall..................... 0.01360% sunstall...................... 0.01034% monoground.................... 0.01029% rainstall..................... 0.00525% trickhail..................... 0.00274% tricksand..................... 0.00231% trapper....................... 0.00130% allweather.................... 0.00079% fear.......................... 0.00002% swagplay...................... 0.00000% Stalliness (mean: -0.120) |### -1.5|###### |############# -1.0|##################### |############################## -0.5|########################### |########################## 0.0|######################### |###################### +0.5|################ |############# +1.0|############ |##### +1.5|### |# +2.0|# |# +2.5|# |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.44%