weatherless...................88.45884% offense.......................41.49943% balance.......................30.54831% hyperoffense..................14.28236% semistall..................... 8.16505% voltturn...................... 6.72777% stall......................... 5.50486% sun........................... 5.01713% hail.......................... 2.66138% rain.......................... 2.14881% sand.......................... 1.89127% trickroom..................... 1.04846% hailoffense................... 0.70824% sunoffense.................... 0.43219% choice........................ 0.31483% tricksun...................... 0.21300% sandstall..................... 0.17918% multiweather.................. 0.17303% rainoffense................... 0.10915% monotype...................... 0.10357% trickrain..................... 0.04389% gravity....................... 0.04241% sandoffense................... 0.03332% tailwind...................... 0.03006% monowater..................... 0.02412% monoghost..................... 0.02035% dragmag....................... 0.01359% monodragon.................... 0.01333% monoice....................... 0.00772% monodark...................... 0.00664% monoflying.................... 0.00638% monofairy..................... 0.00471% monobug....................... 0.00420% monosteel..................... 0.00314% monopoison.................... 0.00243% monopsychic................... 0.00228% hailstall..................... 0.00208% monofire...................... 0.00202% monograss..................... 0.00188% sunstall...................... 0.00177% monofighting.................. 0.00176% trapper....................... 0.00157% monorock...................... 0.00150% allweather.................... 0.00090% monoelectric.................. 0.00088% mononormal.................... 0.00071% monoground.................... 0.00044% trickhail..................... 0.00030% rainstall..................... 0.00015% tricksand..................... 0.00011% fear.......................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: -0.032) |## -1.5|##### |################ -1.0|####################### |############################## -0.5|######################### |##################### 0.0|####################### |##################### +0.5|################## |############### +1.0|############## |######## +1.5|##### |## +2.0|# |# +2.5|### |## +3.0|### |# more negative = more offensive, more positive = more stall one # = 0.42%