weatherless...................91.68516% offense.......................34.07991% balance.......................31.84780% stall.........................13.29782% semistall.....................10.58111% hyperoffense..................10.19336% voltturn...................... 5.16884% sun........................... 4.70755% hail.......................... 1.62909% rain.......................... 1.15244% sand.......................... 0.84056% hailoffense................... 0.49269% trickroom..................... 0.46119% sunoffense.................... 0.39485% rainoffense................... 0.07462% sandstall..................... 0.07029% choice........................ 0.06981% tricksun...................... 0.06425% trickrain..................... 0.04909% monotype...................... 0.04571% monowater..................... 0.01963% multiweather.................. 0.01442% gravity....................... 0.00851% tailwind...................... 0.00792% sandoffense................... 0.00725% monodragon.................... 0.00721% trapper....................... 0.00487% dragmag....................... 0.00443% monodark...................... 0.00370% monoice....................... 0.00314% monoghost..................... 0.00295% monosteel..................... 0.00202% monobug....................... 0.00176% monopoison.................... 0.00166% monofighting.................. 0.00107% sunstall...................... 0.00059% monopsychic................... 0.00050% monofairy..................... 0.00041% monoflying.................... 0.00038% monorock...................... 0.00034% monofire...................... 0.00033% mononormal.................... 0.00030% hailstall..................... 0.00028% monoelectric.................. 0.00016% allweather.................... 0.00011% monograss..................... 0.00010% monoground.................... 0.00010% rainstall..................... 0.00002% tricksand..................... 0.00002% trickhail..................... 0.00001% fear.......................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.323) |# -1.5|### |################ -1.0|##################### |############################# -0.5|######################### |####################### 0.0|###################### |######################## +0.5|############################## |################# +1.0|################ |############## +1.5|######### |### +2.0|## |## +2.5|###### |## +3.0|###################### | more negative = more offensive, more positive = more stall one # = 0.35%