weatherless...................93.69070% offense.......................43.94133% balance.......................36.98243% hyperoffense..................13.48687% semistall..................... 3.92445% voltturn...................... 3.44620% sun........................... 2.93215% hail.......................... 2.54597% trickroom..................... 1.87591% stall......................... 1.66492% monotype...................... 1.56262% sunoffense.................... 0.76469% choice........................ 0.59206% sand.......................... 0.58183% rain.......................... 0.35933% monoice....................... 0.33887% monoelectric.................. 0.22378% hailoffense................... 0.22250% mononormal.................... 0.20332% monopoison.................... 0.19309% tailwind...................... 0.15473% monobug....................... 0.12532% monopsychic................... 0.11637% multiweather.................. 0.10869% sandstall..................... 0.09079% rainoffense................... 0.08312% monofire...................... 0.08312% monowater..................... 0.06905% monofighting.................. 0.06394% monorock...................... 0.04731% hailstall..................... 0.04476% monograss..................... 0.03708% monoflying.................... 0.02302% monoghost..................... 0.02174% monodark...................... 0.02174% gravity....................... 0.01918% dragmag....................... 0.01790% sandoffense................... 0.01023% monoground.................... 0.00895% monofairy..................... 0.00511% monodragon.................... 0.00511% monosteel..................... 0.00511% sunstall...................... 0.00384% trapper....................... 0.00256% trickhail..................... 0.00256% tricksun...................... 0.00256% rainstall..................... 0.00128% Stalliness (mean: -0.130) |### -1.5|######## |############ -1.0|################ |###################### -0.5|########################## |############################# 0.0|############################ |############################## +0.5|###################### |################## +1.0|######## |#### +1.5|## |# +2.0|# | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.43%