weatherless...................95.85652% balance.......................44.20685% offense.......................34.24197% hyperoffense..................14.83008% semistall..................... 5.54829% voltturn...................... 3.26603% sun........................... 2.19096% trickroom..................... 1.36393% stall......................... 1.17281% hail.......................... 1.13543% sand.......................... 0.75794% sunoffense.................... 0.50568% choice........................ 0.35268% monotype...................... 0.26558% monopsychic................... 0.18062% rain.......................... 0.06119% hailoffense................... 0.04648% monofire...................... 0.02693% tailwind...................... 0.02128% monowater..................... 0.01523% rainoffense................... 0.01137% monoelectric.................. 0.01015% monofighting.................. 0.00828% gravity....................... 0.00723% monoghost..................... 0.00619% mononormal.................... 0.00597% monoice....................... 0.00486% monograss..................... 0.00355% sandoffense................... 0.00324% monodark...................... 0.00204% multiweather.................. 0.00203% monopoison.................... 0.00142% monobug....................... 0.00110% monoground.................... 0.00058% monorock...................... 0.00048% dragmag....................... 0.00021% sandstall..................... 0.00002% monoflying.................... 0.00002% monofairy..................... 0.00000% monosteel..................... 0.00000% trickhail..................... 0.00000% hailstall..................... 0.00000% monodragon.................... 0.00000% rainstall..................... 0.00000% trapper....................... 0.00000% tricksun...................... 0.00000% sunstall...................... 0.00000% Stalliness (mean: -0.044) |### -1.5|######## |############## -1.0|############# |############# -0.5|################### |#################### 0.0|######################## |############################## +0.5|######################### |###################### +1.0|############# |#### +1.5|## |# +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.47%