weatherless...................96.56804% balance.......................47.85690% offense.......................32.69722% semistall.....................11.57918% voltturn...................... 4.44373% stall......................... 4.38054% hyperoffense.................. 3.48616% sun........................... 1.72494% rain.......................... 1.35072% choice........................ 0.31709% sunoffense.................... 0.29725% trickroom..................... 0.27704% batonpass..................... 0.22030% sand.......................... 0.21594% hail.......................... 0.14037% monotype...................... 0.07283% rainoffense................... 0.03618% trickrain..................... 0.03049% monograss..................... 0.02822% monoghost..................... 0.02757% dragmag....................... 0.01972% hailstall..................... 0.01572% trapper....................... 0.00885% monodark...................... 0.00860% monofairy..................... 0.00646% sandoffense................... 0.00397% monowater..................... 0.00197% hailoffense................... 0.00006% monopsychic................... 0.00000% monopoison.................... 0.00000% rainstall..................... 0.00000% monodragon.................... 0.00000% multiweather.................. 0.00000% monobug....................... 0.00000% monofighting.................. 0.00000% monoground.................... 0.00000% mononormal.................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monofire...................... 0.00000% monoelectric.................. 0.00000% monoflying.................... 0.00000% Stalliness (mean: 0.308) -1.5|# |## -1.0|###### |######## -0.5|########### |######################## 0.0|############################ |############################## +0.5|############ |######################### +1.0|################## |########## +1.5|##### |#### +2.0|# |## +2.5| more negative = more offensive, more positive = more stall one # = 0.53%