weatherless...................95.88849% balance.......................46.46943% offense.......................35.65440% semistall.....................10.38611% hyperoffense.................. 4.27482% voltturn...................... 3.43422% stall......................... 3.21524% rain.......................... 2.67735% sun........................... 1.16581% trickroom..................... 0.58081% hail.......................... 0.22387% batonpass..................... 0.22158% choice........................ 0.04613% sand.......................... 0.04448% trickrain..................... 0.04202% monotype...................... 0.03302% rainoffense................... 0.02110% monograss..................... 0.01984% dragmag....................... 0.01666% sunoffense.................... 0.01063% monoghost..................... 0.00823% trapper....................... 0.00735% hailstall..................... 0.00406% monofairy..................... 0.00243% monodark...................... 0.00242% sandoffense................... 0.00092% monowater..................... 0.00009% hailoffense................... 0.00000% monopsychic................... 0.00000% monopoison.................... 0.00000% rainstall..................... 0.00000% monodragon.................... 0.00000% multiweather.................. 0.00000% monobug....................... 0.00000% monofighting.................. 0.00000% monoground.................... 0.00000% mononormal.................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monofire...................... 0.00000% monoelectric.................. 0.00000% monoflying.................... 0.00000% Stalliness (mean: 0.244) -1.5|## |# -1.0|######### |######## -0.5|########## |###################### 0.0|############################## |############################# +0.5|############ |###################### +1.0|################### |######## +1.5|### |### +2.0|# |## +2.5| more negative = more offensive, more positive = more stall one # = 0.55%