weatherless...................78.98567% balance.......................35.43681% offense.......................34.13031% hyperoffense..................21.51573% sand..........................10.22374% voltturn...................... 9.65572% rain.......................... 5.62916% stall......................... 4.81231% semistall..................... 4.10485% sun........................... 3.65505% hail.......................... 1.59326% rainoffense................... 1.22120% monotype...................... 0.87327% choice........................ 0.66097% sunoffense.................... 0.60475% sandstall..................... 0.59545% trickroom..................... 0.58172% monowater..................... 0.44772% hailoffense................... 0.29497% tricksun...................... 0.14742% monoghost..................... 0.12407% dragmag....................... 0.12333% monopsychic................... 0.08470% tailwind...................... 0.07776% multiweather.................. 0.06901% monoelectric.................. 0.03953% monobug....................... 0.02931% monoice....................... 0.02402% gravity....................... 0.02094% monofire...................... 0.01858% monodark...................... 0.01798% mononormal.................... 0.01761% monograss..................... 0.01691% sunstall...................... 0.01307% monofighting.................. 0.01249% monoground.................... 0.01236% monorock...................... 0.01190% monopoison.................... 0.01097% monoflying.................... 0.01008% monodragon.................... 0.00645% allweather.................... 0.00462% sandoffense................... 0.00431% monofairy..................... 0.00411% tricksand..................... 0.00368% hailstall..................... 0.00299% rainstall..................... 0.00168% monosteel..................... 0.00124% trickrain..................... 0.00046% Stalliness (mean: -0.134) -2.0|#### |##### -1.5|################# |################# -1.0|#################### |################## -0.5|##################### |####################### 0.0|############################## |########################### +0.5|######################## |################ +1.0|######## |#### +1.5|### |## +2.0|# |# +2.5|# |# +3.0|### |## more negative = more offensive, more positive = more stall one # = 0.40%