weatherless...................75.02356% offense.......................42.46601% balance.......................33.51910% hyperoffense..................19.93884% sand..........................15.47003% voltturn...................... 4.00836% rain.......................... 3.79786% semistall..................... 3.46569% hail.......................... 3.18651% sun........................... 2.75408% monotype...................... 0.94195% rainoffense................... 0.84717% sandoffense................... 0.66723% stall......................... 0.61036% hailoffense................... 0.48524% multiweather.................. 0.23204% monodark...................... 0.21855% monowater..................... 0.19611% trickroom..................... 0.18387% sandstall..................... 0.15789% mononormal.................... 0.11773% sunoffense.................... 0.11229% monofighting.................. 0.10791% choice........................ 0.07651% monosteel..................... 0.06884% monoflying.................... 0.05917% monobug....................... 0.05739% monodragon.................... 0.04831% monofire...................... 0.03195% monopsychic................... 0.03009% dragmag....................... 0.02805% monopoison.................... 0.02525% trickrain..................... 0.01801% monoelectric.................. 0.00915% monoground.................... 0.00914% monofairy..................... 0.00855% monoghost..................... 0.00854% monograss..................... 0.00854% monoice....................... 0.00720% monorock...................... 0.00099% tailwind...................... 0.00067% Stalliness (mean: -0.307) -2.0|#### |### -1.5|######### |################### -1.0|############### |########################## -0.5|##################### |#################### 0.0|############################## |######################### +0.5|############## |############ +1.0|###### |### +1.5|## | +2.0|# | more negative = more offensive, more positive = more stall one # = 0.48%