weatherless...................77.84491% balance.......................42.27388% offense.......................38.37414% hyperoffense..................15.22263% sand..........................14.97342% voltturn...................... 4.09397% semistall..................... 3.52925% hail.......................... 2.74001% rain.......................... 2.65638% sun........................... 1.84185% stall......................... 0.60010% hailoffense................... 0.41091% sandoffense................... 0.37314% rainoffense................... 0.27223% sandstall..................... 0.27120% trickroom..................... 0.11680% multiweather.................. 0.05656% dragmag....................... 0.03858% monotype...................... 0.03603% monobug....................... 0.01414% sunoffense.................... 0.01306% monoflying.................... 0.01130% trickrain..................... 0.00953% monodark...................... 0.00534% monopoison.................... 0.00241% choice........................ 0.00174% monopsychic................... 0.00116% monowater..................... 0.00087% monosteel..................... 0.00043% mononormal.................... 0.00037% monorock...................... 0.00007% monofighting.................. 0.00000% tailwind...................... 0.00000% monodragon.................... 0.00000% monofairy..................... 0.00000% monoelectric.................. 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% monoground.................... 0.00000% monograss..................... 0.00000% monoice....................... 0.00000% Stalliness (mean: -0.210) -2.0|## |### -1.5|###### |########## -1.0|######### |################### -0.5|############ |######## 0.0|############################## |###################### +0.5|########### |########## +1.0|##### |## +1.5|## | +2.0|# | more negative = more offensive, more positive = more stall one # = 0.66%