weatherless...................90.50108% balance.......................45.32386% offense.......................37.23763% hyperoffense..................14.20606% sand.......................... 5.94483% semistall..................... 2.85951% hail.......................... 2.56820% voltturn...................... 1.82820% rain.......................... 0.56584% sun........................... 0.42388% stall......................... 0.37295% sandoffense................... 0.27188% sandstall..................... 0.18734% rainoffense................... 0.11683% hailoffense................... 0.03449% trickroom..................... 0.01252% dragmag....................... 0.00883% multiweather.................. 0.00382% trickrain..................... 0.00231% sunoffense.................... 0.00103% monotype...................... 0.00095% monoflying.................... 0.00056% monopoison.................... 0.00021% monobug....................... 0.00014% choice........................ 0.00004% monosteel..................... 0.00002% monopsychic................... 0.00001% monowater..................... 0.00001% mononormal.................... 0.00001% monodark...................... 0.00000% monorock...................... 0.00000% tailwind...................... 0.00000% monodragon.................... 0.00000% monofairy..................... 0.00000% monoelectric.................. 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% monoground.................... 0.00000% monograss..................... 0.00000% monoice....................... 0.00000% Stalliness (mean: -0.172) -2.0|# |### -1.5|#### |############ -1.0|###### |################### -0.5|######### |###### 0.0|############################## |############################ +0.5|########## |############## +1.0|##### |# +1.5|## | +2.0| | more negative = more offensive, more positive = more stall one # = 0.66%