weatherless...................67.68918% offense.......................51.71734% balance.......................22.49110% rain..........................21.23048% hyperoffense..................19.65735% sun........................... 7.91822% stall......................... 3.31984% sand.......................... 3.25963% monotype...................... 3.21880% rainoffense................... 3.06842% semistall..................... 2.81436% voltturn...................... 1.70736% trickroom..................... 1.70207% multiweather.................. 1.67358% hail.......................... 1.61307% sandstall..................... 1.19629% sunoffense.................... 0.81006% trickrain..................... 0.71666% choice........................ 0.63853% monodragon.................... 0.37272% monowater..................... 0.32749% monobug....................... 0.27403% monofire...................... 0.26052% monoghost..................... 0.25817% monofighting.................. 0.24319% mononormal.................... 0.23908% sandoffense................... 0.22263% monopsychic................... 0.21852% hailoffense................... 0.19708% monofairy..................... 0.18974% monoice....................... 0.17593% monodark...................... 0.15890% monoflying.................... 0.15772% monograss..................... 0.13775% tricksun...................... 0.13276% rainstall..................... 0.12542% monosteel..................... 0.12307% monopoison.................... 0.12013% tailwind...................... 0.10603% monoground.................... 0.09546% monoelectric.................. 0.07519% sunstall...................... 0.06961% monorock...................... 0.04494% dragmag....................... 0.04200% trapper....................... 0.02173% tricksand..................... 0.02144% gravity....................... 0.01557% trickhail..................... 0.01439% hailstall..................... 0.00617% allweather.................... 0.00264% Stalliness (mean: -0.330) |# -2.0|# |### -1.5|####### |################# -1.0|######################## |############################## -0.5|########################### |######################## 0.0|################### |############## +0.5|############ |####### +1.0|#### |## +1.5|## |## +2.0|# | +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.50%