weatherless...................63.31134% offense.......................49.13660% rain..........................26.70268% balance.......................22.97782% hyperoffense..................20.25421% sun........................... 7.51695% stall......................... 4.46527% rainoffense................... 3.95858% semistall..................... 3.16610% sand.......................... 3.01779% trickroom..................... 2.26899% monotype...................... 1.82859% sandstall..................... 1.76377% multiweather.................. 1.53535% voltturn...................... 1.20107% trickrain..................... 1.13348% hail.......................... 1.00944% sunoffense.................... 0.66495% choice........................ 0.59755% monowater..................... 0.21646% monodragon.................... 0.20897% rainstall..................... 0.19258% monoghost..................... 0.17311% monopsychic................... 0.16025% hailoffense................... 0.13922% mononormal.................... 0.12616% tricksun...................... 0.12606% monofire...................... 0.11904% monobug....................... 0.11529% monofighting.................. 0.11434% sandoffense................... 0.11284% monodark...................... 0.09959% monoice....................... 0.09705% sunstall...................... 0.09539% monofairy..................... 0.08778% monoground.................... 0.07715% monoflying.................... 0.07488% monosteel..................... 0.07358% tailwind...................... 0.05537% monopoison.................... 0.04927% monoelectric.................. 0.04618% monograss..................... 0.04007% dragmag....................... 0.02874% monorock...................... 0.01795% trapper....................... 0.01524% trickhail..................... 0.00956% hailstall..................... 0.00343% tricksand..................... 0.00311% gravity....................... 0.00293% allweather.................... 0.00159% Stalliness (mean: -0.287) | -2.0|# |### -1.5|####### |################## -1.0|######################## |############################## -0.5|######################## |##################### 0.0|################## |############# +0.5|############ |######## +1.0|#### |### +1.5|## |## +2.0|# |# +2.5|## |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.50%