weatherless...................58.10870% offense.......................44.21379% rain..........................34.44293% balance.......................23.06382% hyperoffense..................21.35485% stall......................... 7.12450% rainoffense................... 5.21025% sun........................... 4.96284% semistall..................... 4.24304% trickroom..................... 3.53394% sand.......................... 3.20472% sandstall..................... 2.77511% trickrain..................... 2.27441% multiweather.................. 1.12039% monotype...................... 0.57009% voltturn...................... 0.48464% sunoffense.................... 0.48453% hail.......................... 0.40590% choice........................ 0.36494% rainstall..................... 0.27990% sunstall...................... 0.14570% tricksun...................... 0.13050% monoghost..................... 0.08970% monowater..................... 0.08093% monopsychic................... 0.06812% monodragon.................... 0.06794% hailoffense................... 0.05433% dragmag....................... 0.04393% monoice....................... 0.03514% monoground.................... 0.02930% monoflying.................... 0.02822% monofairy..................... 0.02730% mononormal.................... 0.02491% monofighting.................. 0.02451% monobug....................... 0.02317% monosteel..................... 0.02220% monodark...................... 0.02159% tailwind...................... 0.01829% monofire...................... 0.01776% sandoffense................... 0.01493% trapper....................... 0.01197% monograss..................... 0.00757% monoelectric.................. 0.00610% monopoison.................... 0.00531% trickhail..................... 0.00403% monorock...................... 0.00149% gravity....................... 0.00092% hailstall..................... 0.00058% tricksand..................... 0.00034% allweather.................... 0.00000% Stalliness (mean: -0.193) | -2.0| |### -1.5|######## |##################### -1.0|######################### |############################## -0.5|####################### |################# 0.0|################ |############# +0.5|############### |######### +1.0|##### |#### +1.5|#### |### +2.0|# |# +2.5|### |## +3.0|## more negative = more offensive, more positive = more stall one # = 0.48%