weatherless...................79.25013% balance.......................68.62229% offense.......................30.17725% rain..........................14.05560% sun........................... 6.60264% trickroom..................... 4.98806% tricksun...................... 4.13451% semistall..................... 1.19557% voltturn...................... 0.13336% tailwind...................... 0.09811% trickrain..................... 0.08969% sand.......................... 0.05142% hail.......................... 0.04189% monotype...................... 0.00910% mononormal.................... 0.00891% hyperoffense.................. 0.00402% rainoffense................... 0.00206% multiweather.................. 0.00112% stall......................... 0.00086% sunoffense.................... 0.00066% trickhail..................... 0.00050% monoelectric.................. 0.00014% dragmag....................... 0.00011% monofire...................... 0.00005% batonpass..................... 0.00004% monoice....................... 0.00000% monofighting.................. 0.00000% monopsychic................... 0.00000% monoghost..................... 0.00000% hailoffense................... 0.00000% monofairy..................... 0.00000% tricksand..................... 0.00000% monopoison.................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% sandoffense................... 0.00000% monoflying.................... 0.00000% monowater..................... 0.00000% monobug....................... 0.00000% monograss..................... 0.00000% monoground.................... 0.00000% rainstall..................... 0.00000% hailstall..................... 0.00000% sunstall...................... 0.00000% gravity....................... 0.00000% Stalliness (mean: 0.232) | -0.8|# |#### -0.4|######### |###################### 0.0|######################## |############################## +0.4|###################### |##################### +0.8|############# |####### |# more negative = more offensive, more positive = more stall one # = 0.65%