weatherless...................74.81313% balance.......................62.48977% offense.......................36.21450% rain..........................17.38650% sun........................... 7.13381% trickroom..................... 4.18536% voltturn...................... 1.37923% tricksun...................... 1.22760% semistall..................... 1.18087% trickrain..................... 0.58763% sand.......................... 0.40075% hail.......................... 0.39514% tailwind...................... 0.38317% multiweather.................. 0.12824% stall......................... 0.07420% hyperoffense.................. 0.04066% tricksand..................... 0.02272% trickhail..................... 0.01916% monotype...................... 0.01869% gravity....................... 0.01625% rainoffense................... 0.00611% sunstall...................... 0.00403% monodragon.................... 0.00348% sunoffense.................... 0.00276% monoice....................... 0.00241% dragmag....................... 0.00235% batonpass..................... 0.00219% monopsychic................... 0.00215% monoelectric.................. 0.00208% monowater..................... 0.00190% monoghost..................... 0.00180% monosteel..................... 0.00100% monoflying.................... 0.00096% rainstall..................... 0.00086% monofire...................... 0.00085% hailoffense................... 0.00071% monobug....................... 0.00048% monofairy..................... 0.00046% sandoffense................... 0.00041% monodark...................... 0.00034% mononormal.................... 0.00028% hailstall..................... 0.00027% monofighting.................. 0.00024% trapper....................... 0.00014% monoground.................... 0.00010% monograss..................... 0.00010% monopoison.................... 0.00009% allweather.................... 0.00009% monorock...................... 0.00007% sandstall..................... 0.00000% Stalliness (mean: 0.126) -0.8|# |### -0.4|########### |#################### 0.0|############################## |############################## +0.4|#################### |########## +0.8|#### |## |# more negative = more offensive, more positive = more stall one # = 0.76%