weatherless...................83.25699% balance.......................67.30970% offense.......................31.29273% rain..........................13.01171% sun........................... 3.52850% trickroom..................... 2.48747% voltturn...................... 2.31475% semistall..................... 1.32234% tricksun...................... 0.56195% sand.......................... 0.21399% trickrain..................... 0.17765% tailwind...................... 0.09641% stall......................... 0.07390% multiweather.................. 0.03214% hail.......................... 0.02094% hyperoffense.................. 0.00133% tricksand..................... 0.00115% gravity....................... 0.00098% monotype...................... 0.00090% trickhail..................... 0.00080% monodragon.................... 0.00049% rainoffense................... 0.00031% monopsychic................... 0.00014% monoelectric.................. 0.00011% monoghost..................... 0.00009% sunstall...................... 0.00005% dragmag....................... 0.00002% monofairy..................... 0.00002% monosteel..................... 0.00002% monowater..................... 0.00002% monoice....................... 0.00000% sunoffense.................... 0.00000% rainstall..................... 0.00000% sandoffense................... 0.00000% batonpass..................... 0.00000% mononormal.................... 0.00000% monofighting.................. 0.00000% monofire...................... 0.00000% allweather.................... 0.00000% monodark...................... 0.00000% hailoffense................... 0.00000% hailstall..................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% monobug....................... 0.00000% monograss..................... 0.00000% monorock...................... 0.00000% monopoison.................... 0.00000% trapper....................... 0.00000% sandstall..................... 0.00000% Stalliness (mean: 0.183) -0.8| |# -0.4|########### |#################### 0.0|########################### |############################## +0.4|########################## |############ +0.8|######### |# |# more negative = more offensive, more positive = more stall one # = 0.73%