sand..........................47.53868% weatherless...................45.93851% offense.......................41.03252% hyperoffense..................30.48955% balance.......................18.21934% sandoffense...................14.81296% stall......................... 5.63513% semistall..................... 4.62346% rain.......................... 4.55067% sandstall..................... 3.53962% hail.......................... 2.40272% rainoffense................... 2.10662% voltturn...................... 1.84260% dragmag....................... 1.78955% choice........................ 1.51010% monotype...................... 1.13073% trickroom..................... 0.81674% multiweather.................. 0.78528% hailstall..................... 0.41022% sun........................... 0.37444% monoice....................... 0.22824% monowater..................... 0.21899% sunoffense.................... 0.16532% monopoison.................... 0.11659% tricksand..................... 0.10672% monosteel..................... 0.10487% hailoffense................... 0.09808% monoflying.................... 0.09500% monopsychic................... 0.07526% trickhail..................... 0.07217% gravity....................... 0.06169% monoelectric.................. 0.05552% monobug....................... 0.05120% monorock...................... 0.04750% batonpass..................... 0.04565% mononormal.................... 0.04441% monofighting.................. 0.03454% monograss..................... 0.03269% monodark...................... 0.02591% monofire...................... 0.02344% trapper....................... 0.02282% monoground.................... 0.01974% tailwind...................... 0.01912% rainstall..................... 0.01604% monoghost..................... 0.01357% monodragon.................... 0.01049% monofairy..................... 0.00555% trickrain..................... 0.00370% fear.......................... 0.00062% Stalliness (mean: -0.397) -2.0|### |###### -1.5|############## |############################ -1.0|############################## |########################### -0.5|##################### |################## 0.0|################# |########### +0.5|######### |######## +1.0|##### |##### +1.5|#### |#### +2.0|### |# +2.5|## more negative = more offensive, more positive = more stall one # = 0.46%