sand..........................54.55425% weatherless...................39.48955% offense.......................38.93024% hyperoffense..................34.02397% sandoffense...................18.32720% balance.......................16.73662% stall......................... 5.96825% semistall..................... 4.34092% rain.......................... 4.26226% sandstall..................... 3.88121% rainoffense................... 2.47306% hail.......................... 2.34334% dragmag....................... 2.15824% choice........................ 1.79298% voltturn...................... 1.64422% multiweather.................. 0.79663% monotype...................... 0.77003% trickroom..................... 0.65389% hailstall..................... 0.39511% monoice....................... 0.22260% monowater..................... 0.18670% sun........................... 0.14764% tricksand..................... 0.10681% monoflying.................... 0.10352% sunoffense.................... 0.09513% hailoffense................... 0.08842% monopsychic................... 0.07104% monosteel..................... 0.06272% trickhail..................... 0.05332% gravity....................... 0.04316% batonpass..................... 0.03930% monoelectric.................. 0.03667% monorock...................... 0.02313% monopoison.................... 0.01458% monoground.................... 0.01421% monobug....................... 0.01413% monofighting.................. 0.01343% rainstall..................... 0.00814% trapper....................... 0.00749% monoghost..................... 0.00637% mononormal.................... 0.00473% monofire...................... 0.00324% monograss..................... 0.00286% monodark...................... 0.00268% tailwind...................... 0.00257% trickrain..................... 0.00196% monodragon.................... 0.00111% monofairy..................... 0.00099% fear.......................... 0.00000% Stalliness (mean: -0.442) -2.0|### |###### -1.5|############## |############################ -1.0|############################## |####################### -0.5|################## |############# 0.0|############# |######### +0.5|######## |####### +1.0|#### |#### +1.5|#### |### +2.0|### |# +2.5|## more negative = more offensive, more positive = more stall one # = 0.52%