sand..........................57.24870% weatherless...................39.00603% offense.......................37.78912% hyperoffense..................31.64073% sandoffense...................14.71514% stall.........................13.17774% sandstall.....................11.97385% balance.......................11.84342% semistall..................... 5.54899% hail.......................... 2.52684% choice........................ 1.95307% rain.......................... 1.76985% dragmag....................... 1.11549% voltturn...................... 0.97843% rainoffense................... 0.87682% monotype...................... 0.64084% multiweather.................. 0.57829% monopsychic................... 0.37924% hailoffense................... 0.14821% monoflying.................... 0.12653% monowater..................... 0.12036% trickroom..................... 0.07173% batonpass..................... 0.03073% sun........................... 0.02686% hailstall..................... 0.01777% tricksand..................... 0.01700% sunoffense.................... 0.01560% trickrain..................... 0.00831% monofighting.................. 0.00792% rainstall..................... 0.00556% monosteel..................... 0.00424% gravity....................... 0.00253% monorock...................... 0.00216% monograss..................... 0.00013% monobug....................... 0.00012% monoghost..................... 0.00011% monoice....................... 0.00006% monoground.................... 0.00006% monopoison.................... 0.00004% tailwind...................... 0.00003% trapper....................... 0.00002% mononormal.................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% monofairy..................... 0.00000% trickhail..................... 0.00000% monodark...................... 0.00000% fear.......................... 0.00000% Stalliness (mean: -0.249) -2.0|# |#### -1.5|############### |######################## -1.0|############################## |#################### -0.5|################ |########## 0.0|######### |##### +0.5|#### |###### +1.0|##### |#### +1.5|###### |### +2.0|####### |# +2.5|########## more negative = more offensive, more positive = more stall one # = 0.56%