weatherless...................66.92421% balance.......................53.93810% offense.......................42.56350% rain..........................13.80052% sun...........................10.35097% sand.......................... 9.05669% trickroom..................... 5.34382% hyperoffense.................. 2.12455% semistall..................... 1.35378% tailwind...................... 0.99846% multiweather.................. 0.72186% voltturn...................... 0.60520% hail.......................... 0.58946% sandoffense................... 0.52524% trickhail..................... 0.37957% monotype...................... 0.28520% tricksun...................... 0.13731% sunoffense.................... 0.10786% gravity....................... 0.10725% mononormal.................... 0.07863% dragmag....................... 0.07849% monofire...................... 0.06273% monowater..................... 0.04466% monodragon.................... 0.04389% monopsychic................... 0.02230% tricksand..................... 0.02008% stall......................... 0.02007% monosteel..................... 0.01335% monodark...................... 0.00852% choice........................ 0.00784% monofighting.................. 0.00484% monobug....................... 0.00454% monopoison.................... 0.00153% sunstall...................... 0.00088% trapper....................... 0.00061% monoghost..................... 0.00019% rainstall..................... 0.00004% monoflying.................... 0.00001% batonpass..................... 0.00000% monograss..................... 0.00000% monoground.................... 0.00000% trickrain..................... 0.00000% monofairy..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.043) -1.5| | -1.0|###### |##### -0.5|######### |################## 0.0|############################## |#################### +0.5|################ |####### +1.0|#### |# +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 0.85%