weatherless...................83.81406% balance.......................51.00224% offense.......................46.89282% sun........................... 6.02545% sand.......................... 5.61151% trickroom..................... 4.67868% rain.......................... 4.41023% hyperoffense.................. 1.77816% tailwind...................... 0.82923% voltturn...................... 0.34558% semistall..................... 0.32575% hail.......................... 0.27825% sandoffense................... 0.27343% tricksun...................... 0.22696% gravity....................... 0.19905% multiweather.................. 0.13950% trickhail..................... 0.12521% monotype...................... 0.03158% sunoffense.................... 0.02499% monowater..................... 0.02014% dragmag....................... 0.00699% monofire...................... 0.00683% mononormal.................... 0.00187% monopsychic................... 0.00153% tricksand..................... 0.00139% stall......................... 0.00103% monodark...................... 0.00046% monosteel..................... 0.00037% monofighting.................. 0.00023% monobug....................... 0.00010% monopoison.................... 0.00003% sunstall...................... 0.00001% choice........................ 0.00000% monoghost..................... 0.00000% trapper....................... 0.00000% monoflying.................... 0.00000% monodragon.................... 0.00000% rainstall..................... 0.00000% batonpass..................... 0.00000% monograss..................... 0.00000% monoground.................... 0.00000% trickrain..................... 0.00000% monofairy..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.003) -1.5| | -1.0|#### |#### -0.5|###### |################### 0.0|############################## |############# +0.5|############ |##### +1.0|# | +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 1.04%