weatherless...................95.66006% offense.......................39.71923% balance.......................28.84553% hyperoffense..................23.25254% trapper....................... 7.19570% monotype...................... 5.40286% batonpass..................... 4.49885% stall......................... 4.12049% semistall..................... 4.06221% voltturn...................... 4.01028% sun........................... 1.90961% rain.......................... 1.74375% monopsychic................... 1.59852% dragmag....................... 1.48444% mononormal.................... 1.29149% multiweather.................. 1.21676% monosteel..................... 1.20336% sand.......................... 1.20209% monograss..................... 1.00795% hail.......................... 0.70456% monoghost..................... 0.70454% choice........................ 0.32824% monobug....................... 0.32206% monofire...................... 0.22486% monofairy..................... 0.18298% monoground.................... 0.14299% monowater..................... 0.11769% monoelectric.................. 0.06231% monoflying.................... 0.06015% monorock...................... 0.05381% monodragon.................... 0.04815% monodark...................... 0.04685% monopoison.................... 0.04452% tailwind...................... 0.02391% rainoffense................... 0.02278% sunoffense.................... 0.02181% hailoffense................... 0.02054% monoice....................... 0.01735% sunstall...................... 0.00763% rainstall..................... 0.00735% trickroom..................... 0.00591% sandoffense................... 0.00508% hailstall..................... 0.00333% monofighting.................. 0.00218% sandstall..................... 0.00173% gravity....................... 0.00002% tricksand..................... 0.00000% tricksun...................... 0.00000% fear.......................... 0.00000% sandfear...................... 0.00000% trickrain..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.303) -3.0|# |# -2.0|####### |################# -1.0|########################### |############################## 0.0|############################# |####################### +1.0|######## |###### +2.0|## |# +3.0| more negative = more offensive, more positive = more stall one # = 0.66%