weatherless...................99.31352% offense.......................36.74362% hyperoffense..................32.41744% balance.......................24.88586% trapper.......................12.82731% stall......................... 3.74019% voltturn...................... 3.06672% monotype...................... 2.89505% semistall..................... 2.21289% dragmag....................... 1.93701% batonpass..................... 1.75291% monosteel..................... 1.04473% monopsychic................... 1.00560% monograss..................... 0.70544% sand.......................... 0.34245% mononormal.................... 0.31058% monofairy..................... 0.28885% sun........................... 0.22298% choice........................ 0.20842% rain.......................... 0.10325% monoflying.................... 0.06485% monodark...................... 0.05785% monoghost..................... 0.04882% monoground.................... 0.03621% monoelectric.................. 0.03575% hail.......................... 0.03077% monobug....................... 0.02333% rainstall..................... 0.01852% monorock...................... 0.01605% multiweather.................. 0.01264% monofire...................... 0.01086% monowater..................... 0.01052% monodragon.................... 0.00975% monopoison.................... 0.00867% rainoffense................... 0.00429% hailoffense................... 0.00210% sunoffense.................... 0.00154% tailwind...................... 0.00153% sunstall...................... 0.00097% trickroom..................... 0.00020% monofighting.................. 0.00019% monoice....................... 0.00017% sandoffense................... 0.00017% sandstall..................... 0.00001% hailstall..................... 0.00001% gravity....................... 0.00000% tricksun...................... 0.00000% fear.......................... 0.00000% sandfear...................... 0.00000% tricksand..................... 0.00000% trickrain..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.511) -3.0| |# -2.0|########## |####################### -1.0|############################## |##################### 0.0|##################### |##################### +1.0|#### |##### +2.0|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.72%