weatherless...................72.45476% balance.......................47.87680% offense.......................46.59704% voltturn......................12.22410% sun...........................11.04604% trickroom..................... 7.41788% sand.......................... 6.27780% hail.......................... 6.15431% rain.......................... 4.42891% semistall..................... 3.00330% hyperoffense.................. 2.26931% tricksun...................... 1.27630% hailoffense................... 0.42679% multiweather.................. 0.36182% sandoffense................... 0.28658% stall......................... 0.25354% tailwind...................... 0.23475% monotype...................... 0.20750% monodragon.................... 0.10385% monowater..................... 0.04931% rainoffense................... 0.02301% monoelectric.................. 0.02093% choice........................ 0.02056% hailstall..................... 0.00952% monofighting.................. 0.00904% monopoison.................... 0.00832% monofairy..................... 0.00742% monoghost..................... 0.00519% monoice....................... 0.00341% sunoffense.................... 0.00055% monobug....................... 0.00003% tricksand..................... 0.00000% trickrain..................... 0.00000% monopsychic................... 0.00000% monodark...................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% monofire...................... 0.00000% trickhail..................... 0.00000% batonpass..................... 0.00000% mononormal.................... 0.00000% sunstall...................... 0.00000% Stalliness (mean: -0.052) |# -1.0|####### |####### -0.5|####### |############# 0.0|############################## |################## +0.5|######## |## +1.0|### |# +1.5|# | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 1.04%