weatherless...................82.80766% balance.......................53.30251% offense.......................43.30103% trickroom.....................10.61095% voltturn...................... 8.49146% sand.......................... 6.88827% sun........................... 5.54760% rain.......................... 2.77798% hail.......................... 2.13682% hyperoffense.................. 1.89456% semistall..................... 1.46872% hailoffense................... 1.03437% tailwind...................... 0.48160% sandoffense................... 0.35833% tricksun...................... 0.25795% multiweather.................. 0.15833% monotype...................... 0.05615% monodragon.................... 0.04800% stall......................... 0.03318% choice........................ 0.00599% monoelectric.................. 0.00375% monowater..................... 0.00219% monofighting.................. 0.00114% rainoffense................... 0.00098% hailstall..................... 0.00083% monofairy..................... 0.00064% monoghost..................... 0.00028% monoice....................... 0.00012% monopoison.................... 0.00004% monobug....................... 0.00000% sunoffense.................... 0.00000% tricksand..................... 0.00000% trickrain..................... 0.00000% monopsychic................... 0.00000% monodark...................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% monofire...................... 0.00000% trickhail..................... 0.00000% batonpass..................... 0.00000% mononormal.................... 0.00000% sunstall...................... 0.00000% Stalliness (mean: -0.011) | -1.0|### |##### -0.5|##### |################# 0.0|############################## |####################### +0.5|####### |## +1.0|# | +1.5| | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 1.07%