weatherless...................61.22455% balance.......................36.28311% offense.......................30.97036% rain..........................16.70796% sand..........................14.63726% voltturn......................14.35682% semistall.....................11.33597% hyperoffense..................11.01505% stall.........................10.39551% sun........................... 5.62904% hail.......................... 2.74685% sandoffense................... 2.10828% sandstall..................... 1.36505% sunstall...................... 1.14883% trickroom..................... 1.08461% choice........................ 0.93690% multiweather.................. 0.92932% sunoffense.................... 0.25936% dragmag....................... 0.12007% monotype...................... 0.09519% hailoffense................... 0.07436% monopsychic................... 0.02538% rainoffense................... 0.02065% monorock...................... 0.01525% monoice....................... 0.01353% monoelectric.................. 0.01003% monofire...................... 0.00590% rainstall..................... 0.00502% monobug....................... 0.00475% monowater..................... 0.00465% monoground.................... 0.00440% gravity....................... 0.00388% monofighting.................. 0.00387% monograss..................... 0.00290% monodark...................... 0.00225% tricksun...................... 0.00144% monoghost..................... 0.00098% monofairy..................... 0.00066% monopoison.................... 0.00036% monoflying.................... 0.00031% tailwind...................... 0.00031% mononormal.................... 0.00015% monodragon.................... 0.00015% monosteel..................... 0.00008% hailstall..................... 0.00006% trickhail..................... 0.00000% tricksand..................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: 0.271) -2.0|## |######### -1.0|###### |############## 0.0|############################## |#################### +1.0|############### |######### +2.0|#### |## +3.0|# |## more negative = more offensive, more positive = more stall one # = 0.88%