weatherless...................70.84421% balance.......................44.54688% offense.......................27.12966% voltturn......................20.24090% sand..........................14.92876% hyperoffense..................11.55807% semistall.....................10.70364% rain.......................... 7.94981% stall......................... 6.06175% hail.......................... 5.05634% sun........................... 2.60896% sandstall..................... 1.74036% trickroom..................... 1.73672% multiweather.................. 1.36058% choice........................ 1.21030% hailoffense................... 0.83152% monotype...................... 0.61866% rainoffense................... 0.45161% dragmag....................... 0.26031% tricksun...................... 0.17395% sunoffense.................... 0.14022% monopoison.................... 0.09991% monodragon.................... 0.08334% monoghost..................... 0.08018% sandoffense................... 0.07702% monobug....................... 0.05553% monoflying.................... 0.05154% monosteel..................... 0.05066% monopsychic................... 0.04787% sunstall...................... 0.04477% monowater..................... 0.03614% tailwind...................... 0.02954% monorock...................... 0.02800% monodark...................... 0.02756% monofire...................... 0.02733% mononormal.................... 0.02457% monoelectric.................. 0.01446% monofighting.................. 0.01411% rainstall..................... 0.01315% gravity....................... 0.01046% monofairy..................... 0.00920% trapper....................... 0.00789% allweather.................... 0.00607% monoice....................... 0.00586% monograss..................... 0.00468% trickrain..................... 0.00250% monoground.................... 0.00209% hailstall..................... 0.00159% Stalliness (mean: 0.203) -2.0|## |#### -1.5|###### |######### -1.0|######## |######### -0.5|############### |################## 0.0|########################## |######################## +0.5|############################## |##################### +1.0|############## |######## +1.5|####### |### +2.0|### |### +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.47%