weatherless...................77.77191% balance.......................44.99719% offense.......................21.86336% voltturn......................21.17995% sand..........................16.47203% hyperoffense..................12.50636% semistall.....................10.84582% stall......................... 9.78727% trickroom..................... 5.38955% sandstall..................... 4.22720% hail.......................... 3.45861% rain.......................... 2.40754% choice........................ 1.76956% multiweather.................. 0.86997% hailoffense................... 0.81514% sun........................... 0.76051% dragmag....................... 0.27130% sunoffense.................... 0.21535% monotype...................... 0.12906% monodragon.................... 0.08008% rainoffense................... 0.02325% tricksun...................... 0.02292% monoghost..................... 0.02261% monodark...................... 0.01253% monopoison.................... 0.00826% monosteel..................... 0.00353% gravity....................... 0.00240% sandoffense................... 0.00102% monopsychic................... 0.00092% monoflying.................... 0.00057% monofire...................... 0.00031% allweather.................... 0.00021% monowater..................... 0.00008% monofighting.................. 0.00007% sunstall...................... 0.00005% monobug....................... 0.00005% monorock...................... 0.00003% mononormal.................... 0.00002% rainstall..................... 0.00001% tailwind...................... 0.00001% monoground.................... 0.00000% monoice....................... 0.00000% monograss..................... 0.00000% monofairy..................... 0.00000% trickrain..................... 0.00000% monoelectric.................. 0.00000% hailstall..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.304) -2.0|# |## -1.5|###### |########### -1.0|###### |#### -0.5|########### |################## 0.0|######################## |#################### +0.5|############################## |############## +1.0|################# |######## +1.5|###### |### +2.0|##### |###### +2.5|# |## +3.0| | more negative = more offensive, more positive = more stall one # = 0.51%