weatherless...................74.02757% offense.......................46.36518% balance.......................39.71866% sun...........................10.29079% rain.......................... 9.27115% hyperoffense.................. 7.47734% monotype...................... 5.90068% semistall..................... 5.23980% sand.......................... 4.03134% hail.......................... 3.52153% stall......................... 1.19902% multiweather.................. 1.14237% monowater..................... 0.75529% monoground.................... 0.73640% monosteel..................... 0.72696% tailwind...................... 0.52870% rainoffense................... 0.51926% monofire...................... 0.42485% trickroom..................... 0.41541% monoice....................... 0.40597% sunoffense.................... 0.39653% monoghost..................... 0.39653% monodragon.................... 0.34932% mononormal.................... 0.31156% monofairy..................... 0.27379% monopoison.................... 0.27379% monodark...................... 0.24547% monoelectric.................. 0.24547% monoflying.................... 0.21715% monopsychic................... 0.20770% monograss..................... 0.20770% sandoffense................... 0.19826% choice........................ 0.16050% tricksun...................... 0.14162% monorock...................... 0.12273% hailoffense................... 0.09441% voltturn...................... 0.05665% batonpass..................... 0.03776% monofighting.................. 0.03776% monobug....................... 0.03776% rainstall..................... 0.02832% sunstall...................... 0.01888% dragmag....................... 0.01888% sandstall..................... 0.00944% tricksand..................... 0.00944% Stalliness (mean: -0.041) -2.0|# |# -1.5|### |##### -1.0|############ |################# -0.5|######################### |############################ 0.0|############################## |######################## +0.5|################### |################# +1.0|######## |##### +1.5|## |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.51%