weatherless...................72.18356% offense.......................47.40780% balance.......................39.43807% sun...........................11.89721% rain.......................... 9.91470% hyperoffense.................. 7.60671% monotype...................... 5.92591% semistall..................... 4.49462% sand.......................... 3.62992% hail.......................... 3.55192% multiweather.................. 1.17731% monosteel..................... 1.08779% monoground.................... 1.08359% stall......................... 1.05280% monowater..................... 0.62987% tailwind...................... 0.59409% rainoffense................... 0.54777% sunoffense.................... 0.47290% monoghost..................... 0.43296% trickroom..................... 0.42649% monofire...................... 0.40404% monoice....................... 0.37464% monodragon.................... 0.28122% mononormal.................... 0.26903% monoflying.................... 0.23828% monodark...................... 0.23255% monopoison.................... 0.18259% sandoffense................... 0.17607% choice........................ 0.17280% monopsychic................... 0.16121% monoelectric.................. 0.15797% monograss..................... 0.15645% tricksun...................... 0.13405% monofairy..................... 0.11486% monorock...................... 0.11417% hailoffense................... 0.08249% voltturn...................... 0.04185% sunstall...................... 0.02221% batonpass..................... 0.02193% monofighting.................. 0.01833% monobug....................... 0.01655% rainstall..................... 0.01467% dragmag....................... 0.01096% tricksand..................... 0.00569% sandstall..................... 0.00394% Stalliness (mean: -0.060) -2.0|# | -1.5|### |##### -1.0|############# |################ -0.5|########################## |############################ 0.0|############################## |####################### +0.5|################## |################# +1.0|####### |#### +1.5|## |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.51%