weatherless...................58.17431% offense.......................43.29191% balance.......................34.03479% rain..........................24.23183% sun...........................20.41182% voltturn......................18.22579% hyperoffense..................15.72912% multiweather.................. 5.27913% semistall..................... 4.89838% rainoffense................... 2.41413% stall......................... 2.04580% sunoffense.................... 1.94018% monotype...................... 1.41653% sand.......................... 1.30114% hail.......................... 1.22659% choice........................ 0.99228% trickroom..................... 0.91240% monofighting.................. 0.21745% sunstall...................... 0.20857% hailoffense................... 0.19615% tailwind...................... 0.17662% monofire...................... 0.17573% monoflying.................... 0.14378% monowater..................... 0.11982% monopsychic................... 0.11804% monobug....................... 0.10739% monoelectric.................. 0.08432% monosteel..................... 0.07988% monodark...................... 0.07722% sandstall..................... 0.07455% sandoffense................... 0.07367% monopoison.................... 0.07189% mononormal.................... 0.07100% monoghost..................... 0.05592% monodragon.................... 0.05059% gravity....................... 0.04526% monograss..................... 0.04349% monoground.................... 0.04349% trickrain..................... 0.03639% rainstall..................... 0.03284% monofairy..................... 0.03195% tricksun...................... 0.02663% monorock...................... 0.02396% monoice....................... 0.02041% hailstall..................... 0.01775% dragmag....................... 0.00444% allweather.................... 0.00178% tricksand..................... 0.00089% Stalliness (mean: -0.176) |# -2.0|## |#### -1.5|######## |############### -1.0|################### |############################ -0.5|########################### |############################## 0.0|############################# |############################# +0.5|###################### |############## +1.0|######### |###### +1.5|### |## +2.0| |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.40%