weatherless...................56.59320% balance.......................39.65887% offense.......................37.81458% rain..........................25.66472% voltturn......................22.44611% sun...........................21.13189% hyperoffense..................13.88635% semistall..................... 5.97482% multiweather.................. 5.18397% stall......................... 2.66538% rainoffense................... 1.99721% sunoffense.................... 1.75085% sand.......................... 1.06402% trickroom..................... 0.91875% choice........................ 0.86663% monotype...................... 0.82675% hail.......................... 0.76660% monofighting.................. 0.33898% sunstall...................... 0.27218% hailoffense................... 0.18582% tailwind...................... 0.18110% monofire...................... 0.10634% sandstall..................... 0.08003% monoflying.................... 0.06679% monowater..................... 0.05111% gravity....................... 0.04537% monoelectric.................. 0.04311% monodark...................... 0.03846% sandoffense................... 0.03553% monosteel..................... 0.03546% rainstall..................... 0.03493% trickrain..................... 0.02809% monobug....................... 0.02797% monopsychic................... 0.02353% tricksun...................... 0.02316% hailstall..................... 0.01678% monopoison.................... 0.01647% monodragon.................... 0.01622% monoghost..................... 0.01596% monoground.................... 0.01549% mononormal.................... 0.01510% monoice....................... 0.01462% monograss..................... 0.01301% monofairy..................... 0.01214% monorock...................... 0.00603% dragmag....................... 0.00572% allweather.................... 0.00098% tricksand..................... 0.00000% Stalliness (mean: -0.066) |# -2.0|## |### -1.5|####### |########### -1.0|############## |##################### -0.5|#################### |######################### 0.0|########################## |############################## +0.5|######################## |############### +1.0|########## |####### +1.5|### |## +2.0| |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.45%