weatherless...................73.41990% balance.......................43.70417% offense.......................31.06903% sun...........................14.69532% semistall.....................14.37779% rain..........................10.28011% stall......................... 6.52831% hyperoffense.................. 4.32071% monotype...................... 3.89166% voltturn...................... 2.61586% multiweather.................. 2.30778% hail.......................... 2.10554% sand.......................... 1.89007% trickroom..................... 1.36085% choice........................ 0.89211% monoghost..................... 0.79950% sunoffense.................... 0.67854% rainstall..................... 0.61049% dragmag....................... 0.52922% monofire...................... 0.46496% monobug....................... 0.42716% mononormal.................... 0.27973% monorock...................... 0.27217% monowater..................... 0.26650% monosteel..................... 0.26461% monodragon.................... 0.25327% monopsychic................... 0.24571% monoelectric.................. 0.20980% monoflying.................... 0.19657% sunstall...................... 0.19657% monograss..................... 0.18334% monopoison.................... 0.18145% monodark...................... 0.15877% sandstall..................... 0.15688% rainoffense................... 0.13609% tricksun...................... 0.13231% tailwind...................... 0.11340% monoground.................... 0.10962% monoice....................... 0.10773% monofighting.................. 0.09450% monofairy..................... 0.09450% tricksand..................... 0.07560% trickrain..................... 0.05859% hailstall..................... 0.04347% sandoffense................... 0.04158% trapper....................... 0.03213% hailoffense................... 0.01890% allweather.................... 0.01134% trickhail..................... 0.00567% gravity....................... 0.00378% Stalliness (mean: 0.342) -2.0|# |# -1.5|# |##### -1.0|###### |########### -0.5|################ |############################## 0.0|############################## |############################# +0.5|########################### |######################## +1.0|################### |################# +1.5|########### |####### +2.0|### |# +2.5|## |# +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 0.41%